In der "AssignStartingPlots.lua" gibt es folgenden Eintrag,
Code:
function AssignStartingPlots:GetMajorStrategicResourceQuantityValues()
-- This function determines quantity per tile for each strategic resource's major deposit size.
-- Note: scripts that cannot place Oil in the sea need to increase amounts on land to compensate.
local uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 4, 4, 7, 6, 7, 8;
-- Check the resource setting.
if self.resource_setting == 1 then -- Sparse
uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 2, 4, 5, 4, 5, 5;
elseif self.resource_setting == 3 then -- Abundant
uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 4, 6, 9, 9, 10, 10;
end
return uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt
end
vielleicht, hilft dir das weiter.