Important question:
I never understood what the second line in the Gamefonts is for.
You said it is used for the Building-Icons ? (Special-Building-Icons ?)
Where are they used ? Advisor-Screens, City-Screen, ... ?
Important question:
I never understood what the second line in the Gamefonts is for.
You said it is used for the Building-Icons ? (Special-Building-Icons ?)
Where are they used ? Advisor-Screens, City-Screen, ... ?
Geändert von raystuttgart (30. Januar 2011 um 20:34 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
OK, now the second version of GameFonts.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Please, try resource_icons_64ea.dds file.
Read also this post about indexes in the CIV4YieldInfos.xml file.
Here, zB.
Code:<Type>YIELD_FOOD</Type> <iTextureIndex>0</iTextureIndex> <iWaterTextureIndex>10</iWaterTextureIndex>uzw.Code:<Type>YIELD_COCOA</Type> <iTextureIndex>3</iTextureIndex> <iWaterTextureIndex>3</iWaterTextureIndex>
Geändert von KJ_Jansson (30. Januar 2011 um 23:04 Uhr)
Thanks KJ.
I will try this evening.
(Can't take a look before, sorry. )
iTextureIndex
iWaterTextureIndex
I know how they work.
(Do not have problems with XML considering the icons.)
My only problem was that the graphics for the icons themselves were still missing.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
OK, I see.
This version of resource_icons_64ea.dds is just beta. I don't like how Coffeberry looks on the map, to difficult to recognize the quantity of goods.
Maybe you will have any additional critical remarks.
For GameFonts I need also a full list of your BONUS resources. Each of them must have the icon in Gamefonts.
And last question about Porge attitude icons. Usually many people ask me to add these icons on the game screen. Very easy to do and rather informative.
I do not understand why you need a list of my Bonus-Ressoruces ?
(I do not have problems with graphics of Bonus-Ressoruces at all.)
Why should they need icons in Gamefonts ?
(Till now only the Yields need their Icons in the Gamefonts.)
No really, I do not need it.
(You are talking about these smiley-faces, right ?)
Geändert von raystuttgart (31. Januar 2011 um 14:15 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Here example. Look, please this discussion. Instead of Cow you have "empty space" if your Bonus-cow icon is be absent or has a wrong number.
Yes, these smiley-faces graphically show your attitude with other players.
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)
Hi KJ,
I took a look at the Gamefonts and the resource_icons_64ea.dds.
Gamefonts:
First thing I noticed (which is my fault because I wrote it wrong order and did not notice ) is that (Dried) Cocoa has to be before Coffee, and not after.
(Same order as Cocoafruits and Coffeeberries.)
Second thing is that the crosses icons are displayed wrong.
The line above the crosses (Civ Religion Symbols, see here) is displayed instead of the crosses.
resource_icons_64ea.dds
You are right, it is very hard to see home much Coffeeberries are harvested with the current icon.
Maybe it would be a good idea to show just one single red berry without the green leaves too.
Otherwise everything is fine here.
Pearls (the Yield):
Would it be possible to use just a single white pearl as icon?
(For Gamefonts and resource_icons_64ea.dds.)
Would be much easier to recognize.
Geändert von raystuttgart (31. Januar 2011 um 18:47 Uhr)
Teammitgleid dieses Projekt für Colonization:
[Mod] We The People
(Nachfolgerprojekt von Religion and Revolution)
Davor Teammitgleid dieses Projekt für Colonization:
[Mod] Religion and Revolution
Vor-Vorheriges Projekt für Colonization:
[ModMod] ray's Wunschliste
Und wiederum davor Teammitglied von:
[Mod] The Authentic Colonization (TAC)