Thank you very much Willi Tell (from Civ IV Col TAC Team) for bringing the Limes into PAE !!!!!
Best greetings from Pie

XML-Files necessary:

-) CIV4ImprovementInfos.xml
-) CIV4ArtDefines_Improvement.xml
-) CIV4BuildInfos.xml
-) CIV4UnitInfos.xml


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CIV4ImprovementInfos.xml
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


 <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES1</Type>
      <Description>Limes (South)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES1</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES2</Type>
      <Description>Limes (Süd-West)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES2</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES3</Type>
      <Description>Limes (West)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES3</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES4</Type>
      <Description>Limes (Nord-West)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES4</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>

      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES5</Type>
      <Description>Limes (Nord)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES5</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES6</Type>
      <Description>Limes (Nord-Ost)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES6</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES7</Type>
      <Description>Limes (Ost)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES7</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES8</Type>
      <Description>Limes (Süd-Ost)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES8</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>
    <ImprovementInfo>
      <Type>IMPROVEMENT_LIMES9</Type>
      <Description>Limes (Posten)</Description>
      <Civilopedia>TXT_KEY_IMPROVEMENT_FORT_PEDIA</Civilopedia>
      <ArtDefineTag>ART_DEF_IMPROVEMENT_LIMES9</ArtDefineTag>
      <YieldChanges>
        <iYieldChange>-1</iYieldChange>
        <iYieldChange>1</iYieldChange>
        <iYieldChange>1</iYieldChange>
      </YieldChanges>
      <bActsAsCity>1</bActsAsCity>
      <bHillsMakesValid>0</bHillsMakesValid>
      <bFreshWaterMakesValid>0</bFreshWaterMakesValid>
      <bRiverSideMakesValid>0</bRiverSideMakesValid>
      <bNoFreshWater>0</bNoFreshWater>
      <bRequiresFlatlands>0</bRequiresFlatlands>
      <bRequiresRiverSide>0</bRequiresRiverSide>
      <bRequiresIrrigation>0</bRequiresIrrigation>
      <bCarriesIrrigation>0</bCarriesIrrigation>
      <bRequiresFeature>0</bRequiresFeature>
      <bWater>0</bWater>
      <bGoody>0</bGoody>
      <bPermanent>0</bPermanent>
      <bUseLSystem>1</bUseLSystem>
      <iAdvancedStartCost>120</iAdvancedStartCost>
      <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
      <iTilesPerGoody>0</iTilesPerGoody>
      <iGoodyRange>0</iGoodyRange>
      <iFeatureGrowth>0</iFeatureGrowth>
      <iUpgradeTime>0</iUpgradeTime>
      <iAirBombDefense>30</iAirBombDefense>
      <iDefenseModifier>30</iDefenseModifier>
      <iHappiness>0</iHappiness>
      <iPillageGold>25</iPillageGold>
      <bOutsideBorders>1</bOutsideBorders>
      <TerrainMakesValids>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_GRASS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_PLAINS</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_DESERT</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_TUNDRA</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
        <TerrainMakesValid>
          <TerrainType>TERRAIN_SNOW</TerrainType>
          <bMakesValid>1</bMakesValid>
        </TerrainMakesValid>
      </TerrainMakesValids>
      <FeatureMakesValids/>
      <ImprovementPillage/>
      <ImprovementUpgrade/>
      <TechYieldChanges/>
      <RouteYieldChanges/>
      <bGraphicalOnly>0</bGraphicalOnly>
    </ImprovementInfo>


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CIV4ArtDefines_Improvement.xml
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES1</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes1.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes1.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES2</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes2.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes2.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES3</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes3.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes3.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES4</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes4.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes4.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES5</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes5.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes5.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES6</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes6.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes6.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES7</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes7.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes7.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES8</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes8.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes8.dds</Button>
    </ImprovementArtInfo>
    <ImprovementArtInfo>
      <Type>ART_DEF_IMPROVEMENT_LIMES9</Type>
      <bExtraAnimations>0</bExtraAnimations>
      <fScale>1.0</fScale>
      <fInterfaceScale>1.3</fInterfaceScale>
      <NIF>Art/Structures/Improvements/limes/limes9.nif</NIF>
      <KFM/>
      <Button>Art/Structures/Improvements/limes/button_limes9.dds</Button>
    </ImprovementArtInfo>


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CIV4BuildInfos.xml
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


    <BuildInfo>
      <Type>BUILD_LIMES1</Type>
      <Description>Süd-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES1</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes1.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES2</Type>
      <Description>Süd-West-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES2</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes2.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES3</Type>
      <Description>West-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES3</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes3.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES4</Type>
      <Description>Nord-West-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES4</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes4.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES5</Type>
      <Description>Nord-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES5</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes5.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES6</Type>
      <Description>Nord-Ost-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES6</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes6.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES7</Type>
      <Description>Ost-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES7</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes7.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES8</Type>
      <Description>Süd-Ost-Limes errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES8</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes8.dds</Button>
    </BuildInfo>
    <BuildInfo>
      <Type>BUILD_LIMES9</Type>
      <Description>Limes-Posten errichten</Description>
      <Help/>
      <PrereqTech>TECH_WEHRTECHNIK</PrereqTech>
      <iTime>1500</iTime>
      <iCost>250</iCost>
      <bKill>0</bKill>
      <ImprovementType>IMPROVEMENT_LIMES9</ImprovementType>
      <RouteType>NONE</RouteType>
      <EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
      <FeatureStructs/>
      <HotKey/>
      <bAltDown>0</bAltDown>
      <bShiftDown>0</bShiftDown>
      <bCtrlDown>0</bCtrlDown>
      <iHotKeyPriority>0</iHotKeyPriority>
      <Button>Art/Structures/Improvements/limes/button_limes9.dds</Button>
    </BuildInfo>


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CIV4UnitInfos.xml (Roman Worker)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


        <Build>
          <BuildType>BUILD_LIMES1</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES2</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES3</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES4</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES5</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES6</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES7</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES8</BuildType>
          <bBuild>1</bBuild>
        </Build>
        <Build>
          <BuildType>BUILD_LIMES9</BuildType>
          <bBuild>1</bBuild>
        </Build>